// 04 / Play / packets

Packet Defender.

Your server is under attack. Hold off the flood — and remember: one click on a phishing link and your controls are not your own.

score 0 wave – uptime 100% best 0

// incoming traffic

Defend the server.

← → move · space fire · p pause
touch: hold & drag on the playfield

// Know your enemy

What's attacking you.

SYN SYN packet · 10
A SYN flood opens thousands of half-finished TCP connections until the server can't accept real ones. They don't shoot — there are just a lot of them.
✉ Phishing email · 20
Drops hooks. Get hit and your controls flip for two seconds — like clicking a link and handing someone else the wheel.
☣ Malware · 40
Takes three hits and fires payloads. If it reaches the server it does serious damage — that's what persistence looks like.
C2 C2 server · 150
The command-and-control server steering the botnet. Take it down and it always drops a power-up.
// Your defences

Power-ups.

RATE LIMIT
Caps how fast traffic is accepted — everything slows to 40% for 8 seconds. Real rate limiting is the first answer to floods.
WAF
A web application firewall in front of you that blocks three incoming shots. Good at known-bad patterns, not a full strategy.
LOAD BALANCER
Spreads your fire across three lanes for 8 seconds — more capacity, same server.
PATCH
Restores 20% uptime. Apply patches before the attackers find the hole.